3/15/2023 0 Comments Speedrunners game cheats![]() ![]() In an effort to complete games as quickly as possible without the use of cheats or cheat devices, speedrunners are continually striving to find new ways to shave precious seconds off of world-record times. But even these games that demand speed and efficiency from players make assumptions about just how fast one can go. Indeed, many games incentivize speedy playthroughs with achievements and unlockable rewards and more still have a built-in timer to help keep track of one’s playtime as a potential substitute for the ‘High Score’ boards in arcade games. Whether we cite obvious examples such as racing games or Sega’s rhetoric of Blast Processing and Sonic the Hedgehog or not, the fact remains that players who can ‘beat’ a game faster are generally held as more proficient than slower players. Though there are exceptions, it can generally be said that progressing quickly in games is viewed positively. Keywords: Speedrun, Curation, Glitch, Preservation, Game studies This notion of player as curator is then used as a lens to examine various developer responses to speedruns that the author has observed. Speedrunning in particular is shown to re-curate a game by exhibiting glitches (accidents) that allow the game to be viewed in a different light by player and spectator alike. Speedruns are shown to be an example of what the author calls ‘curatorial play’, or play that is intentionally preserved and organized with a view to being shared. This paper discusses speedrunning, the practice of completing a game as quickly as possible without cheats or cheat devices and how it relates to Paul Virilio’s Museum of Accidents. ![]()
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